Based in Cologne, Germany
Harold Halibut is a handmade narrative game about friendship, and life on a city-sized spaceship submerged in an alien ocean.
It’s been 250 years since your home - an ark-like spaceship - fled an Earth on the verge of cold war to find a habitable planet on which to preserve the human race.
You are Harold, a young lab assistant for the ship’s lead scientist, Jeanne Mareaux. While most of the ship’s inhabitants have reconciled themselves to a life lived aboard the sunken ship, Mareaux still works tirelessly to find a way for the ship to leave the planet and find a new, dryer home.
But of course the weird, wonderful and diverse people of the Fedora keep Harold busy too. Until one fateful encounter plunges Harold into a new world that nobody could have guessed existed - and one that may hold the key to Mareaux’s re-launch plans.
Join Harold as he explores a vibrant retro-future world, talks (with full voice acting) to its inhabitants, and occasionally goes hands on by sticking screwdrivers in things, operating complex machinery, and more in his quest to find the true meaning of ‘home’.
Harold Halibut started life in 2012 as a conversation over dinner about our love of stop-motion and story games.
It wasn’t long after that we started building dollhouse sized sets and puppets in our bedrooms.
The result is a cross between game and stop motion film.
Welded metal, textiles sewn against tiny wooden floorboards and clay faces the size of walnuts immerse the player in Harold’s tactile world.
- Unique Stop-Motion look through 3D scanned physical models.
Yes, everything you see in the game is created in the real world using classic sculpting and modelmaking techniques
- More than 40 unique characters
- 12-18h of gameplay
- A cinematic story featuring 8 hours of fully voiced dialogue and motion captured animations
Making Of Teaser Vimeo
Logo & Icon
Awards & Recognition
- "Nominated for "Most Wanted" and "Best Marketing Action"" Deutscher Entwicklerpreis, 2017
- "Nominated for "Most Anticipated"" Unity Awards, 2018
- "Winner Kultur und Kreativpiloten" Harold Halibut, 2019
- "Harold Halibut is like a cheery BioShock under an alien sea"
- Stephanie Chan, venturebeat.com
- "Just when you think this industry might be getting a little stagnant, someone goes and makes a game out of clay and Popsicle sticks."
- Jessica Famularo, Rock Paper Shotgun
- " This is what I might have imagined game development was like as a 6-year-old."
- Keza McDonald, Kotaku
- " This is easily one of the coolest and most unique looking games we’ve seen in awhile."
- Tony Polanco, GEEK.com
- "[…] a uniquely imperfect style and depth that you can't quite get through all-digital animation."
- Jon Fingas, Engadget.com
- "[…]a love letter to classic adventure games of old."
- Zack Zweizen, Killscreen.com
- "Looking more like an art house short film than a video game[…]"
- Joey Haar, trendhunter.com
- "There’s something to be said for a video game this unabashedly tactile, and the amount of workmanship that seems to be going into Harold's physical-to-digital world should, at the very least, make for one hell of a visual presentation."
- Mitch Wallace, forbes.com
- "Harold Halibut looks like a painstakingly rendered animated film. But in fact, it’s a game, created like none before it."
- Mark Wilson, fastcodesign.com
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About Slow Bros.
SLOW BROS. is a small indie studio based in Germany dedicated to thoughtfully bridging analogue and digital worlds in the form of interactive experiences.
More information on Slow Bros., our logo & relevant media are available here.
Harold Halibut Credits
Director, Game Designer, Developer, Writer, Composer
Art Director, Puppetmaker, Writer, Illustrator
Set Architect, Minature Carpenter, Writer, Casting Director
3D Mastermind, Motion Capturing
Project Manager, 3D Artist, Writer, 3D Scanning
Writer, Dialogue Maestro
Textile and Clothing Design
Character 3D Artist
Programmer (Systems and Minigames)
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