Factsheet

Developer:
Slow Bros.
Based in Cologne, Germany

Release date:
TBD

Platforms:
PC
Steam
PS4
XBox One

Website:
http://www.haroldhalibut.com

Regular Price:

USDTBD
EURTBD
CADTBD
GBPTBD

Description

Harold Halibut is a handmade narrative game about friendship, and life on a city-sized spaceship submerged in an alien ocean.

It’s been 250 years since your home - an ark-like spaceship - fled an Earth on the verge of cold war to find a habitable planet on which to preserve the human race.
You are Harold, a young lab assistant for the ship’s lead scientist, Jeanne Mareaux. While most of the ship’s inhabitants have reconciled themselves to a life lived aboard the sunken ship, Mareaux still works tirelessly to find a way for the ship to leave the planet and find a new, dryer home.

But of course the weird, wonderful and diverse people of the Fedora keep Harold busy too. Until one fateful encounter plunges Harold into a new world that nobody could have guessed existed - and one that may hold the key to Mareaux’s re-launch plans.

Join Harold as he explores a vibrant retro-future world, talks (with full voice acting) to its inhabitants, and occasionally goes hands on by sticking screwdrivers in things, operating complex machinery, and more in his quest to find the true meaning of ‘home’.

History

Harold Halibut started life in 2012 as a conversation over dinner about our love of stop-motion and story games.
It wasn’t long after that we started building dollhouse sized sets and puppets in our bedrooms.

The result is a cross between game and stop motion film.

Welded metal, textiles sewn against tiny wooden floorboards and clay faces the size of walnuts immerse the player in Harold’s tactile world.

Features

  • Unique Stop-Motion look through 3D scanned physical models.
    Yes, everything you see in the game is created in the real world using classic sculpting and modelmaking techniques
  • More than 40 unique characters
  • 12-18h of gameplay
  • A cinematic story featuring 8 hours of fully voiced dialogue and motion captured animations

Videos

Story Trailer 2021 YouTube, Vimeo

Making Of Teaser Vimeo


Images

Poster.png
SlowBros_HaroldHalibut_Arcade.png
SlowBros_HaroldHalibut_Cockpit.png
SlowBros_HaroldHalibut_FelixAtTheOffice.png
SlowBros_HaroldHalibut_CEO_Office.png
SlowBros_HaroldHalibut_Cyrus.png
SlowBros_HaroldHalibut_HaroldPortrait.png
SlowBros_HaroldHalibut_Mareauxs_Room.png
SlowBros_HaroldHalibut_Minigame.png
SlowBros_HaroldHalibut_PDA.png
SlowBros_HaroldHalibut_TheCave.png
SlowBros_HaroldHalibut_ThroughTheVent.png
SlowBros_HaroldHalibut_Utility_Disctrict.png
MakingOf.png
MakingOf1.png
MakingOf4.png
MakingOf2.png
MakingOf7.png
MakingOf8.png

download logo files as .zip (261KB)
logo

Awards & Recognition

  • "Nominated for "Most Wanted" and "Best Marketing Action"" Deutscher Entwicklerpreis, 2017
  • "Nominated for "Most Anticipated"" Unity Awards, 2018
  • "Winner Kultur und Kreativpiloten" Harold Halibut, 2019


Selected Articles

  • "Harold Halibut is like a cheery BioShock under an alien sea"
    - Stephanie Chan, venturebeat.com
  • "Just when you think this industry might be getting a little stagnant, someone goes and makes a game out of clay and Popsicle sticks."
    - Jessica Famularo, Rock Paper Shotgun
  • " This is what I might have imagined game development was like as a 6-year-old."
    - Keza McDonald, Kotaku
  • " This is easily one of the coolest and most unique looking games we’ve seen in awhile."
    - Tony Polanco, GEEK.com
  • "[…] a uniquely imperfect style and depth that you can't quite get through all-digital animation."
    - Jon Fingas, Engadget.com
  • "[…]a love letter to classic adventure games of old."
    - Zack Zweizen, Killscreen.com
  • "Looking more like an art house short film than a video game[…]"
    - Joey Haar, trendhunter.com
  • "There’s something to be said for a video game this unabashedly tactile, and the amount of workmanship that seems to be going into Harold's physical-to-digital world should, at the very least, make for one hell of a visual presentation."
    - Mitch Wallace, forbes.com
  • "Harold Halibut looks like a painstakingly rendered animated film. But in fact, it’s a game, created like none before it."
    - Mark Wilson, fastcodesign.com

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About Slow Bros.

Boilerplate
SLOW BROS. is a small indie studio based in Germany dedicated to thoughtfully bridging analogue and digital worlds in the form of interactive experiences.

More information
More information on Slow Bros., our logo & relevant media are available here.


Harold Halibut Credits

Onat Hekimoglu
Director, Game Designer, Developer, Writer, Composer

Ole Tillmann
Art Director, Puppetmaker, Writer, Illustrator

Fabian Preuschoff
Set Architect, Minature Carpenter, Writer, Casting Director

Ilja Burzev
3D Mastermind, Motion Capturing

Daniel Beckmann
Project Manager, 3D Artist, Writer, 3D Scanning

Daniel Wadeson
Writer, Dialogue Maestro

Holle Schlickmann
Textile and Clothing Design

Kardelen Babal
Character 3D Artist

Sol Bekic
Programmer (Systems and Minigames)

Gabriel Schmitz
Tools Programmer

Maximilian Selvi
Developer

Sascha Haus
Sound Designer

Tommy Kolak
Audio Engineer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks